![]() ![]() So I have been working on Sonic-ish Character controller for unity, and this is what I currently have, loop-de-loops are also working fine, I just need to fix some camera issues with vertical tilt and what not and then its polishing the movement routines. Hopefully yes, the way the system is designed this is easily incorporated. This will allow 2D Classic Style game in a full 3D environment (Currently a WIP)ģD Paths - constraint character movement to a predefined path in 3D enviroment - Cinematics or events, or even gameplay.Įither head to my website, or post here, and I will answer as soon as I can, I will try to tackle all request.Īre you going to implement other movesets? Tails,Knucles? Loops,Corkscrews, Slopes all done and working perfectly. The game will feature a story, and will explain why Sonic is going. SBW consists of Sonic traveling through various iconic video game landmarks, such as Spiral Mountain from Banjo-Kazooie. Pretty much All Sonic Moves are already there: 'Sonic: Between Worlds' is a 3D Sonic fan project developed in Unity using SuperSonic68's 'Bumper Engine'. Honestly I can't tell, I still need to polish, comment, redo, and clean all the code base.ĭon't know yet. It also has - although still new - a Spline system for path creation on levels, this allows for 2D classic sonic gameplay, similar to generations. Scripts mostly, this will not have any art at all! Only codebase and non copyrighted stuff, although my videos showcase sonic models, they wont be redestributed by me.Īpart from this you can expect all the necessary tools to mimic exactly what you see - gameplay wise - on the videos. I took Generations, Sonic Adventure as basis - so expect gameplay similar to those titles. I guess it was time to update this post with the new info and developments of my Sonic Unity Framework.Īs the name says, its a framework that facilitates creation of 3D platformers in the likes of Sonic 3D Games. ![]()
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